Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance

Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance

Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance

著者
森本 浩輔
笠原 暢仁
山中 祥太
宮下 芳明
渡邊 恵太
学会名
VRST
発表年
2025年
発表形式
登壇発表

概要

This study investigated the use of the deformation of the fingertips of a virtual hand to enhance depth perception during freehand interaction in a virtual reality (VR). Artificial fingertip deformation may generate mapping of real hand position and pseudo-haptics, improving UI usability. We conducted two experiments focusing on depth manipulation in both pointing and steering tasks. Our results revealed that changes in fingertip shape reduced operation time in pointing tasks and improved accuracy in steering tasks. Additionally, we conducted subjective evaluation surveys for both experiments, which showed improvements in pseudo-haptics, spatial perception, and user experience. Based on these results, we propose several applications and demonstrate that fingertip deformations in virtual hands can contribute to better 3D UI design.

デモビデオ

論文情報

Kosuke Morimoto, Nobuhito Kasahara, Shota Yamanaka, Homei Miyashita, and Keita Watanabe. 2025. Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology (VRST '25). Association for Computing Machinery, New York, NY, USA, Article 4, 1–11. https://doi.org/10.1145/3756884.3765975