Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation

Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation

Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation

著者
飯田 和也
伊奈 佑馬
林 大智
𥱋瀨 洋平
渡邊 恵太
学会名
VRST
発表年
2023年
発表形式
デモ・ポスター発表

概要

Video games are utilized in some studies for evaluation experiments and demonstrations. However, because commercial video games cannot be edited, optimizing them for specific experiments is challenging. Thus, researchers may have to develop their own video games individually, which requires effort and impedes the comparison of their study with other similar studies. To overcome these limitations, in this study, we propose a user-friendly "Open Video Game Library" that can be used by researchers for experiments. We conducted a survey of previous studies and designed video games to meet researcher needs. The library features characteristics such as GUI-based parameter editing, play log output, open-source availability, and support for operation on multiple devices, with the aim of becoming the de facto standard for video games used for research purposes.

論文情報

Kazuya Iida, et al. Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation. In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology. 2023. p. 1-2.